Controls:
wasd or left thumbstick to move
space or (A) to dash

Description:
A short story / survivor-like where you need to balance your "stress" to enter into flow states to do more damage and slow down enemies! 

Made for Healthy Gamer Game Jam 2025.

Made with DragonRuby

Debug options:
press U for a debug menu to add cards, spawn bosses, etc. expect it to be buggy :)

Asset Credits:
Power Up by komit.wav -- https://freesound.org/s/402295/ -- License: Creative Commons 0
Strong Select/ Level Up Sound by ImATaco -- https://freesound.org/s/674208/ -- License: Creative Commons 0
https://juzek.itch.io/game-boy-music-loop-pack",
https://coffeevalenbat.itch.io/sweet-sounds-sfx-pack
https://jdsherbert.itch.io/pixel-ui-sfx-pack
https://2bitcrook.itch.io/gameboy-dialogue-frames
https://starsinabox.itch.io/majorarcana
https://linker.itch.io/1-bit-character-asset-pack
https://ggbot.itch.io/quinquefive-font

Published 3 days ago
StatusPrototype
PlatformsHTML5, Windows, macOS, Linux
Authorflydecahedron
GenreAction, Survival
TagsSurvivor-like

Download

Download
one-day-windows-amd64.zip 14 MB
Version 0.1 3 days ago
Download
one-day-linux-raspberrypi.zip 14 MB
Version 0.1 3 days ago
Download
one-day-linux-amd64.zip 14 MB
Version 0.1 3 days ago
Download
one-day-macos.zip 16 MB
Version 0.1 3 days ago

Comments

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Nicely made! Smooth gameplay and nice, simple graphics. It did take me a bit to understand how to get into the flow state. Finished the second frog boss, but that's about it... I have to say that the gameplay feels way too slow paced and grindy for me. The interludes were nice rewards (yay got a date). Dashes are OP.

Really appreciate the feedback! I wanted to add a tutorial for the flow state but ran out of time. It’s a short game so you were close to the end :)

It was pretty clear, though perhaps the range could stay visible even when stress is overflowed...? Now I'm curious about the ending -w-

What a good game! I really had fun with it, nice work.

Glad you enjoyed it, thanks for checking it out!